Today, our Year 4 pupils embarked on an exciting journey into the world of programming with 2Logo!
The lesson focused on understanding the structure of the language and learning how to input simple instructions to create shapes.
Learning Objectives:
To learn the structure of the language of 2Logo.
To input simple instructions in 2Logo.
Success Criteria:
Pupils can identify common 2Logo commands and understand their functions.
Pupils can follow simple 2Logo instructions to create shapes on paper.
Pupils can use 2Logo commands to generate shapes digitally.
To kick off the lesson, we introduced the basic commands of 2Logo, such as FD (forward), BK (backward), RT (right turn), and LT (left turn). Pupils explored how these commands could be combined to create different shapes and patterns.
Next, we engaged in a practical, hands-on activity where pupils followed a set of Logo commands on paper to draw simple shapes. This step helped them visualise the connection between instructions and output, reinforcing their understanding before moving to the computers.
The pupils were enthusiastic and engaged throughout the lesson, demonstrating fantastic perseverance and curiosity. We look forward to building on these skills in future lessons as we continue our programming journey!
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