Today, our Year 4 pupils explored the world of programming through 2Logo, part of the Purple Mash Computing Scheme of Work. In Lesson 2 of Unit 4.5, we focused on using Logo commands to create letters of the alphabet. This was a fantastic way to develop coding skills while reinforcing spatial awareness, logical thinking and problem-solving.
What We Learnt
During the lesson, pupils used a range of Logo commands, including:
FD
(Forward) andBK
(Backward) to control movement.RT
(Right Turn) andLT
(Left Turn) to adjust angles.PU
(Pen Up) andPD
(Pen Down) to control drawing.
The challenge was to program the turtle to form letters, experimenting with different angles and lengths to create shapes accurately. Pupils quickly discovered that some letters were easier than others – straight-line letters like L, T, and E were more straightforward, while letters with diagonal or curved elements, like A, K, and R, required more precision.
Next Steps
In our next lesson, we’ll be expanding on this knowledge by creating more complex shapes using procedures. Pupils will learn how to save and reuse their commands to build more efficient code – an important step in developing computational thinking.
Final Thoughts
This lesson was a brilliant way to apply mathematical concepts like angles and measurement in a practical coding task. Pupils demonstrated resilience and problem-solving skills and we’re excited to see how they progress in their next computing challenge!
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