A link to this week's home learning can be found here.
Today in Year 4, we began our new Discovery RE unit by exploring the big question:
"What is the best way for a Jew to show commitment to God?"
We started our learning journey with a fun quiz asking when we are old enough to take on different responsibilities — like owning a pet, going to the shop alone, riding a bike to school with friends, or even making a cup of tea?
Working in talking partners, the children had lively discussions about their opinions, noticing that not everyone agreed on the right age! It was wonderful to see so much thoughtful debate and respectful listening.
The children then created timelines of their lives so far, marking important milestones like starting nursery, beginning school, or learning to ride a bike. This helped them think about how growing up is linked to taking on more responsibility.
Finally, we asked one last important question:
"When are you old enough to decide on your religion?"
The children's answers showed maturity and deep thinking, and we will proudly display them in our next lesson as we move into learning about Jewish commitment — including special milestones like Bar and Bat Mitzvah ceremonies.
It was a brilliant start to our Discovery RE unit, full of reflection, responsibility, and big questions!
Well done Year 4! 🌟
Today in Geography, our brilliant Year 4 pupils took part in an exciting and immersive lesson exploring rivers across the UK – with the help of Digimap for Schools.
One highlight was watching pupils trace the journey of a river from its source in the hills all the way to the sea, realising just how much ground it covers – and how it connects places, people and ecosystems.
We’re so proud of how confidently our pupils used Digimap and can't wait to explore more geographical topics using this powerful tool.
As part of our whole-school preparations for the upcoming VE Day 80th Anniversary Street Party, Year Four pupils have been blending creativity and computing skills to bring history to life in the digital world!
In today’s Computing lesson, pupils explored ‘2Animate’, a powerful and pupil-friendly tool on Purple Mash that introduces animation techniques in a fun, accessible way. Their challenge? To digitally recreate the official ‘VE 80’ logo— a bold and symbolic design that will be proudly displayed across our school during the celebration.
Pupils experimented with frame-by-frame animation, layering and colour blending as they replicated the red, white and blue emblem. Some even added their own imaginative touches, incorporating waving flags and fireworks to give their animations a celebratory twist!
This activity not only deepened pupils’ understanding of digital media but also offered a meaningful way to connect with the significance of Victory in Europe Day and the enduring importance of remembrance, gratitude, and unity.
Keep an eye on our school displays — and our website — as we share some of the fantastic animations leading up to the big event on Thursday 8th May 2025.
Well done Year Four — a wonderful example of learning with purpose and creativity!
Hello Year Four Families
On Wednesday we had a wonderful trip to Athelhampton House and Gardens. The children learnt so much about Tudor times and what it was like to live and work at Athelhampton House. The children visited a range of different rooms in the house and learnt about what happened in each room, from the kitchen to the King's bedroom. In the Great Hall the children got to investigate, ask questions and find out about lots of different replica Tudor artefacts. They were fascinated by the interesting facts that they learnt about each object. We hope they came home with lots of facts to share with you too.
Thank you to our parent volunteers for their help.
The Year Four Team
Today, our Year 4 pupils explored the world of programming through 2Logo, part of the Purple Mash Computing Scheme of Work. In Lesson 2 of Unit 4.5, we focused on using Logo commands to create letters of the alphabet. This was a fantastic way to develop coding skills while reinforcing spatial awareness, logical thinking and problem-solving.
During the lesson, pupils used a range of Logo commands, including:
FD
(Forward) and BK
(Backward) to control movement.
RT
(Right Turn) and LT
(Left Turn) to adjust angles.
PU
(Pen Up) and PD
(Pen Down) to control drawing.
The challenge was to program the turtle to form letters, experimenting with different angles and lengths to create shapes accurately. Pupils quickly discovered that some letters were easier than others – straight-line letters like L, T, and E were more straightforward, while letters with diagonal or curved elements, like A, K, and R, required more precision.
In our next lesson, we’ll be expanding on this knowledge by creating more complex shapes using procedures. Pupils will learn how to save and reuse their commands to build more efficient code – an important step in developing computational thinking.
This lesson was a brilliant way to apply mathematical concepts like angles and measurement in a practical coding task. Pupils demonstrated resilience and problem-solving skills and we’re excited to see how they progress in their next computing challenge!
Hello everyone,
I can’t believe how quickly this half-term is flying by—Easter will be here before we know it!
This week, we have welcomed Mrs. Aplin, a trainee teacher, to Year 4. She will be with us until early July and brings a wealth of experience, having previously worked as a teaching assistant at Westfield School. Mrs. Aplin embraces the Therapeutic Thinking approach, and we’re confident the children will love learning with her. As part of her training, she will gradually take on more teaching responsibilities. You’ll often see her at the front door in the mornings, so please feel free to share any general queries or low-level concerns with her. Of course, if you need to speak to me or another member of the team, we are always happy to help.
Comic Relief & Our Class Assembly – Friday
This Friday is Red Nose Day—and also our class assembly! Children are encouraged to come to school in red non-uniform, and if you’re able, donations for Comic Relief would be much appreciated.
Assembly Costumes:
Home Learning & Spellings
Home learning continues to be set on Fridays:
Spellings for this and next week can be found at the end of this email.
As always, if you have any questions or concerns, please don’t hesitate to get in touch.
Kind regards,
The Year 4 Team xx
Today, our Year 4 pupils embarked on an exciting journey into the world of programming with 2Logo!
The lesson focused on understanding the structure of the language and learning how to input simple instructions to create shapes.
Learning Objectives:
To learn the structure of the language of 2Logo.
To input simple instructions in 2Logo.
Success Criteria:
Pupils can identify common 2Logo commands and understand their functions.
Pupils can follow simple 2Logo instructions to create shapes on paper.
Pupils can use 2Logo commands to generate shapes digitally.
Next, we engaged in a practical, hands-on activity where pupils followed a set of Logo commands on paper to draw simple shapes. This step helped them visualise the connection between instructions and output, reinforcing their understanding before moving to the computers.
The pupils were enthusiastic and engaged throughout the lesson, demonstrating fantastic perseverance and curiosity. We look forward to building on these skills in future lessons as we continue our programming journey!
We started with an engaging discussion about malware, which refers to software designed to harm, disrupt, or gain unauthorised access to a computer system. The class then focused on understanding what a computer virus is: a type of malware that spreads by attaching itself to other software, causing damage or disruption to the system.
Students were particularly fascinated by the fact that a computer virus can replicate itself and spread without the user’s knowledge. They also learned how important it is to stay cautious when downloading software, especially from untrusted or unfamiliar sources.
To wrap up the lesson, the class put their new knowledge into practice by creating e-safety posters using Google Slides. The students worked hard to design vibrant and informative posters to raise awareness about the risks of installing malicious software and how to stay safe online.
Each student had their own creative take on the topic, combining bright visuals and key messages. Some of the posters featured helpful reminders like “Think before you click” and “If it’s too good to be true, it probably is!”—perfect advice for keeping devices safe from harm.
Success Achieved
By the end of the lesson, our Year Four pupils had successfully met the Success Criteria:
This lesson was an excellent opportunity for students to apply their e-safety knowledge in a fun and creative way, while also learning vital skills to help protect themselves in the digital world.